blob topos and forms using POV macros to generate organic forms
Updated Jack-in-the-box on a cluttered workbench
My current fly model staged in a sink drain.
Mech fish model staged in a simple scene. Will be using this for future work.
POV keyframer. Scene file and macros for creating smooth interpolation between position and time. Builds and writes a array.inc file. The keyframed path rendering generates a grayscale ramp that can be used as image displacement
An executable and a macro for viewing a material library. Hacked this out so I could study materials as I tweaked them.
Box map setup on Round_Box() function. Macro for dicing and projecting bitmap images onto Round_Box object. I was using to generate architectural parts for another project. I centered the output position to conform to Blender and offset the x mapping so front and sides don't match
Beetles staged in odd blob trees. Converted the Blender blob position and scale to POV object code via the .x3D format. I also used Blended to write a point array for light positions. Light me some bud.